Moderated by Rebecca Tushnet • Georgetown University Law
Center
Deven R. Desai & Gerard N. Magliocca, Patents, Meet Napster: 3D Printing and the Digitization of Things
Deven Desai is a law professor at the Thomas Jefferson
School of Law and just completed serving as the first Academic Research Counsel
at Google, Inc. Gerard N. Magliocca, Professor of Law & Associate Dean for
Research at Indiana University School of
Law.
Desai: Digitization: business and legal change together =
disruption. Already happened with
copyright—moving into other areas.
Different possible futures: working with change or replaying the
copyright wars. Three levels of
manufacturing: home, start-up, large factory.
Freedom to make anything you want at all those levels—at home, already
using 3D printing to play with toys. But Mattel may not be thrilled when people
reconfigure Barbie. Rapid prototyping
for startups: excess talent/crowdsourcing used to make/improve a car design. At
the high end, GE Aviation bought a 3D printing company to make precision parts
for jet engines.
Current setup is for tinkerers—open source, user friendly
(for certain values of “users”) and prices are coming down fast. Revolutionary products have a growth phase:
if this is like early computers/early web, it’s tipping to where ordinary
people can use it. $3500 printers; Staples has an intro one for $1200. There was a moment when you’d run to Kinkos
to print—UPS has a pilot program for 3D printers on the same model.
Lego spoon designed to connect with real Legos; auto parts;
etc. But there are plenty of hiccups
both practical and legal. Designs copied may be covered by copyright or patent;
designs could eventually be made at full scale.
Could even print food! Or guns,
as others have noted. Guns are regulated
in various ways—including by patent.
Current printed gun doesn’t last very long. But it will keep improving. That’s the challenge.
Magliocca: Patents: there will be a lot more infringement,
particularly by homes/small businesses, when 3D printing rises. What should
Congress do? Go down the copyright road, trying to shore up patent protection
by increasing penalties for infringement/new causes of action/new remedies.
This is probably what many in patent industries will lobby for. It was futile
then and futile now, which doesn’t mean it won’t happen. Congress could also do nothing, which would
be better but still leaves luckless individuals sued for patent infringement,
made examples of. Chilling effect/unfair
in light of overall nonenforcement.
Congress could also create an exemption for things that are printed by
3D printers for personal use. An exemption
could be substantive, or procedural (bar remedies against individuals).
DMCA notice and takedown: defense to intermediaries that
take certain actions in response to complaints. That would help address the home infringer as
well. Also possibly an experimental use exception, though it’s construed too
narrowly to help almost anyone now: Fed. Cir. could revise its interpretation
(or be instructed to do so).
That’s patent, but copyright is also implicated: you can
make your own Harry Potter figurine. That’s not as dramatic given what we’ve
already seen with copyright, mp3s and such.
But software copyrights used to make 3D printed objects are a potential
issue. Originality as an issue? Is
there merger between the idea of making an Easter Island head and what the
program does (making an Easter Island head)?
People have very strong reactions to this question of merger. Copyright doctrines may need to change.
Also, briefly, trade dress will also increase in
infringement as people can make Coke bottles at home: implications for value of
trade dress as marketing tool. If people
see bad-looking versions, do they attribute that to the brand (post-sale confusion)? In a world of 3D printing, seeing something
in someone’s house may not trigger any thought that it is attributable to the
original TM owner.
Comments: Michael A. Carrier, Distinguished Professor,
Rutgers School of Law
Innovation needs attention, not just “piracy.” What does the law do facing new technology?
His empirical survey of CEOs/VPs in music industry provides lessons for
innovation in 3D.
Innovator’s dilemma: large well established companies are
likely to pursue sustaining innovation—incremental improvements, tweaking the
status quo and appealing to existing customers with short-term payoffs. Not
interested in destructive innovation, radical breakthroughs that upset existing
business models. Upstarts do that. Music
labels were victim of innovator’s dilemma—considered digital to be a passing
fancy; focused on short term—executives worried about bonuses; 5 years from
retirement and didn’t want to rock the boat.
Similar concerns: established companies have the most to lose from 3D.
Sky is falling: every time we see a new tech, it’s the end
of the world as we know it. Sheet music
publishers hated player pianos. John Philip Sousa feared deterioration in
American music from player piano; Jack Valenti of MPAA said the VCR was the
Boston Strangler. These were mistakes. But new tech taking direct aim at existing
business model provokes fear. Maybe some
fears are legit with guns, but expect the sky is falling narrative no matter
what.
Napster as service: litigation empirically stifled
innovation, caused venture capital to dry up. Napster allowed trading
individual songs, which we now take for granted. That was no sure thing in
1998. Executives: admitted they padded
albums; Napster brought about a new way of consuming music that broke open the
record label model, forcing them to embrace a new type of presentation to the
public. There are new possibilities 3D
printing can bring about that could revolutionize consumption.
User innovation: Eric von Hippel has emphasized that users
innovate in ways that contrast with manufacturers—users customize to their
needs/desires; many manufacturer innovations fail, so coming from the users can
be very valuable/exciting. Rich
literature there on which to draw.
Amateurs: last 15 years have shown that amateurs can do a
lot they couldn’t do before at every stage of the creative process. Creation:
GarageBand and iMovie. Selection: no
longer limited to music label’s A&R.
Still a role for that, but also for bottom-up. Production and dissemination, likewise.
Why does innovation get lost by the wayside? Innovation asymmetry: infringing uses are
definable/threatening, take direct aim at copyright owners. Noninfringing uses
are less tangible, not advanced by army of advocates, less obvious at onset of
technology. History of inventors who
didn’t know how their products would be used: Alex. Graham Bell thought the
phone would be used to broadcast news; Edison thought phonographs would record
deathbed thoughts; railroads were supposed to serve canals; IBM thought there
was a market for 10-15 computers.
Lesson: Congress should stay out of the way; courts should
err on side of allowing uses rather than trying to stamp out every instance of
infringement, which won’t work anyway.
Michael Weinberg, Vice President, Public Knowledge,
3D printing takes people away from computer screens and back
into the real world. Internet has trained a lot of people in how to think about
IP. 20-30 years ago most people didn’t think about IP at all; then
computers/internet happened and IP became more salient. The thing that will be
striking in the physical world is that the world is full of things that have no
owner, aren’t protected by IP. Many
things are, but the ratio is different.
For a lot of people, that takes a major readjustment of your
worldview. There are things that are
freely copiable/integrable into another project.
When people realize that, many things happen. The free
universal construction kit: designed to interconnect many toys, from Legos to
Lincoln Logs. Patented at one point, but
patents expire. Make 7/8 boxes of toys
into one big box. Why not?
Old sculptures in the public domain: they may feel more
new/relevant than old books in the public domain—sculptures from 500 years ago
do not date in the way that paintings and songs have. The public domain of physical things feels
different. Metro. Museum of Art is
scanning its collection, and people can mash it up: put your face on a sculpture.
Slow process of realizing, not in a super activist way, that we can re/create
culture. Innovation will be unanticipated.
Internet copyright conversation largely started from the
assumption that the things at issue were protected by copyright. Went to fair use, etc., but fundamental
protectability was basically assumed from the start. 3D printing is different:
we need to back up a step and ask about protectability.
Tushnet: I was struck by the paper’s descriptive claims: “Today,
if you buy a doll, a Lego set, or a car, the ability to alter, tinker, or
improve your purchase is low. 3D printing, however, opens the door to personal
improvement. You still buy the doll or dollhouse; but once a child is bored, 3D
printing allows you to design and create new heads, limbs, or furniture.” I’d suggest more focus on affordances and how
technology changes the salience and visibility of options: resculpting Barbie
was always possible; you could always chop the doll’s hair off, make her new
clothes, or even melt her limbs in the toaster; you could always build
dollhouse furniture; we (lawyers) just didn’t notice it or think it was
important for the law to grapple with the possibility. Same as fan fiction, fan
art, Batman in the backyard. (Mike
Carrier: some amateurs made remix video throughout much of the 20th
century. We just didn’t know about it until the internet hit.)
Authors and commenters suggest that there’s a lot of untapped
desire for customization: the paper uses
the example of sales of soda mixers.
Suggested explanation: people have different flavor preferences, and
thus customization is of value to them.
My suggestion: this account may be enriched by a more social explanation—consider
the history of cake mixes, where mixes without eggs sold well not just because
they produced better cakes but also because they satisfied a need in some
bakers to participate in the process.
Laura Shapiro, Something from the Oven: Reinventing Dinner in 1950s
America. What box cake makers did was
convince women that the key participatory moment came with decorating the cake,
customizing it, personalizing it. 3D
printers, to the extent they catch on, may succeed not just by satisfying
preferences but by creating and shaping preferences for how one’s
possessions are configured.
Related: the descriptive claim is that consumer can now
decide what Lego looks like: the related question will be what kind of licenses
will be available. Rather than just
licensing their own files, I expect copyright and trademark owners will wish to
get control of files created by others, using their claimed rights as leverage
to do so. Compare Amazon Kindle Worlds:
an attempt to move noncommercial production into the commercial world through
licensing—no consistently and overtly asserted oversight of the actual
production, but attempts to collect money at the point of distribution (which
could be, here, the distribution of designs).
Also, authors note that consumers may seek more assurance
that they’re getting the “real” thing, whatever that means, and not something
printed out at home by the seller. Consider
then the potential of ID numbers and objects that phone home not (solely) to control the purchaser in the
seller-purchaser dyad, but to authenticate
the purchaser to third parties. We are
status-seeking animals; people may be willing to surrender personal information
if it means that their friends can verify that their Gucci is real by scanning
the QR code.
As for proposed DMCA analogue for 3D printing patent/TM
claims: Not so sure that authors are right that the DMCA notice and takedown
scheme is agreed to be working “reasonably well”; there are plenty of howls
about it, which is part of how we got SOPA/PIPA and the content industries are not
done yet.
Desai: DMCA is problematic, but what are the alternatives?
Carrier: notice and takedown is a lot better than the
possible alternatives. It at least is
geared to the specific copyrighted work at issue, with a process available for
dispute. Going beyond to places like SOPA/PIPA and TPP where we’re willing to
punish any tech that enables/facilitates infringements or aids and abets
liability (TPP). That can take down just about everything without much notice.
Weinberg: is printing practicing the patent? Even if so, it’s not infringement to host the
description of practicing the patent.
Liability should not necessarily be assumed.
Carrier: music file is instantaneous, but here there is more
work involved in actual printing. Extra friction slows things down compared to
music files.
Magliocca: at what point does the scale become so great that
action is reqiured. You could make your own gun at home now with the know-how,
but not that many people do. (Weinberg:
more people do it with lathes & milling than you think. One feature of these debates is that you
discover many many communities of practice doing stuff already—the ATF even has
a regulatory framework; it was a solved policy problem in many ways.) Ok, not enough people do to trigger a general
regulatory response.
You can make a Coke label with a color copier. It’s not a difference in kind, but a
difference in degree.
RT: this gets to licensing as a solution: if you make
universal licensing possible, then the content owner can say that no legal
reform is necessary; if you don’t have a license, your website should shut
down.
Desai: note that even streaming is a possibility: licensors
could stream files to printers and contractually bar copying/alteration.
Weinberg: music licensing people react to the idea that
people won’t need licenses for 3D printing by saying “look, we’ll license
everything—we’ll put a package together.”
Desai: we are trying to create spaces where individuals are
protected. Thingiverse and Makerbot have
weird notice and takedown policies—trying to act in good faith but not get
crushed. Clearer statement/legal recognition.
If the VCR has substantial noninfringing uses, so do these.
Audience Q: shift in copyright from possession to use.
People don’t care as much about owning tracks if they can always listen to
it. Is that transferable to 3D printing,
which is at its core is about possession?
Carrier: Music is different because of the repeated play.
Weinberg: Ownership and control of physical object in way
you don’t have with iTunes track. Reverse engineering is becoming increasingly
simple. So even if you can’t hack the stream, you could copy the object. How
effective is the license then?
RT: People rent cars and houses. Why not watches?
Weinberg: why would the owner ever come after you at the
end?
RT: well, enforcement ability changes—could bar you from
selling on eBay. Sometimes the claims
made—we’ll protect individuals but discipline institutions—seem to work against
the alleged transformative potential of the technology itself.
Q: what about a private use exception? If yard sales won’t ever be covered, is there
extra value?
Magliocca: it could be mostly symbolic: showing that this is
okay. Copyright litigation against
individuals didn’t seem to do much in the end, though innovation was inhibited
in terms of investment/risk averse entities.
Could be fighting some chilling effect. For those unlucky few who are
found out, could change things. The
remedies are pretty severe here.
Carrier: the remedy is a central part. Copyright’s statutory
damages are a really big deal.
Weinberg: legitimizing the market: selling to individuals
becomes possible.
RT: notice that one of the paper’s proposals wouldn’t do
that by barring individual liability but still allowing them to infringe.
Q: what about protecting creators? The panel seems in
agreement, but many people aren’t interested in innovating, they just want to
copy.
Weinberg: creators do already have rights in the present
system. They can be enforced now. The lesson of the last two decades is that
you can sue particularly bad actors, but your best solution is to make access
to legitimate works really simple. There
is a role for infringement lawsuits, but economically the better way to use
your resources to police your rights and maximize your revenue is to think
about distributing as easily as possible.
Carrier: scale. If
your sculpture is copied by one person at home, that’s a very different effect
than someone copying it to sell on the market.
Innovation is the best way to deal with infringement; if you made a better
product, people wouldn’t be interested in the pirate copy. People want relationships with artists.
Magliocca: 3D printers are not replicators. They have limits
on size, materials, and skill. They will continue to improve, but there’s a way
to go. There’s always a war within consumers between desire for
customization/free stuff and their laziness. Download from the company’s
website is simpler than having to find it somewhere else and risk the file
being wonky. Authenticity (whatever that
means) means something to many people.
Q: people printing toys that aren’t safe for children/could
have hazardous parts or materials. Innovation may be wonderful, but what do we
do with that kind of shifting of risk/liability?
Magliocca: product liability for homemade/manufactured goods—at
one level, there ought to be no difference if a defectively designed product
injures someone. But should homemade toys come with warnings? We expect more of
commercial manufacturers. Exposing more
people, including children, to risk.
There may be visible examples where things go wrong—need to look both at
designs and materials.
Desai: Etsy—people have come to understand that handcrafts
are different than mass-produced items.
Laziness factor—where brands/TMs come into it. Mattel might change its
business, so it can supply materials as well as designs, and provide security
in that way.
Carrier: deal with it ex post rather than possibility of
harm. Find the market failure and deal with it then, otherwise we’ll never know
what we’re missing.
Weinberg: Nora Engstrom of Stanford wrote a great
paper on these issues.
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