Monday, August 10, 2026

false advertising in online games leads to over $700 million award to competitor

Skillz Platform Inc. v. Papaya Gaming, Ltd., 2026 WL 2151126, No. 24cv1646 (DLC) (S.D.N.Y. Jul. 27, 2026)

Some previous opinions (more linked there). At a jury trial, Skillz won a substantial damage award for false advertising about Papaya’s use of bots in the real money skill-based mobile gaming (RMSB) market. The court here rejected Papaya’s post-trial motions and Skillz was awarded $719 million plus its attorney’s fees for the years 2024 and 2025 and certain costs.

“Skillz created the first RMSB platform in 2012. Papaya entered this market in 2019 and quickly took a significant market share.” In the light most favorable to Skillz, the evidence at trial showed significant barriers to entry in this market, because a successful platform “needs a customer base large enough to match players of similar or comparable skill in tournaments within a reasonable amount of time,” aka liquidity. Skillz maintains that its tournaments are games of skill, not chance, and thus not gambling; it was required to and did represent to app stores, payment processors, and advertising hosts that it was not engaged in gambling and that the outcome of its tournaments was determined by the skill of the players.

Then, Papaya

decided to enter the RMSB market in 2019 by deceiving the public and others about the nature of its product. Instead of running tournaments in which the players who had paid entry fees competed against each other, Papaya decided to solve the problem of building liquidity by running tournaments in which multiple participants were not other human players but were instead “bots.” Papaya’s bots were essentially scores designated by Papaya’s algorithms; they were not artificially intelligent players. In these tournaments, a player’s score was compared to the scores Papaya assigned to its bots. In this way, Papaya was always able to run a tournament, including tournaments with what appeared to be a dozen or more participants, at any time of night or day. Papaya gave its bots usernames and profiles to make them appear to be individual customers.

Papaya used liquidity bots to create immediately accessible tournaments of up to 20 or more “players,” permitting a player in a Papaya game to learn quickly whether he had won or lost a tournament, “thereby increasing the odds that he would pay to enter another Papaya tournament.” It also used “tailored” win/loss bots so that a player who had a losing streak could be given a “win” to motivate them to keep playing in more tournaments. Tailored bots operated in over 630 million Papaya tournaments, or in roughly one-quarter of the 2.6 billion tournaments that Papaya hosted 2021-2024. During that period, “bots accounted for over 13 million of the participants on Papaya’s platform, compared to about 11 million human players.” Over half of humans played in at least one tournament where tailored bots were designed to give them a loss, and more than 7.3 million played in tournaments with tailored bots designed to give them a win.

Unsurprisingly, Papaya’s bots were used most heavily in the initial phases, when it needed to build liquidity, about 90% of the time in 2021. “Because of its use of bots, Papaya only paid customers roughly $2 billion of the $6.7 billion that it advertised had been awarded in prizes. And just before Papaya stopped using bots near the end of 2023, Papaya was still using bots in roughly 50% of its cash tournaments.” Papaya “achieved a substantial presence in the RMSB market while investing only a fraction of the money expended by Skillz to do so. When seeking investors, it bragged about its strategy” of multiple-player tournaments, “unique” platform capabilities, and revenue growth “8 times more than the industry leaders.”

Papaya never disclosed its use of bots, but purposely advertised falsely that its games were “fair” and “skill-based,” that it has “no vested interest” in who wins or loses a tournament, and “described the participants in its tournaments with pictures and in terms that apply to human players.” When players complained, Papaya denied using bots, at the direction of executives.

Papaya made similar misrepresentations to app stores, its payment processers, and its advertising channels.

Papaya did not stop using bots until late 2023, at which point Skillz’s revenue had fallen by 60% in just two years: from $384 million to $152 million, “while Papaya’s revenue skyrocketed from $163 million to $461 million over the same period.”

Given the “overwhelming” evidence of intentional false advertising, the parties principally litigated damages before the jury, and also the court sought an advisory verdict on disgorgement. The jury was instructed that “Skillz is not entitled to duplicative monetary recoveries and the Court will ensure that Skillz only recovers once for any injury it has shown it suffered.”

The jury awarded Skillz $420 million in damages, or two-thirds of the requested amount, and an advisory disgorgement verdict of $719 million for Papaya’s unjust profits and $652 million for Papaya’s unfair cost savings (in acquiring users through fake liquidity).

Papaya argued that Skillz’s damages expert improperly relied on a but-for world in which Papaya did not use bots and its advertising statements were true, making its expenses greater and its profits lower because it did not rely on bots to build its business. Papaya argued that the expert was required to model a different but-for world, “specifically one in which Papaya removed all false statements from its advertising while not altering its business model or its use of bots.” But Papaya didn’t explain how this could be done: “Skillz proved at trial that Papaya could not have entered the RMSB market by using bots in the way that Papaya did … and at the same time truthfully describe that use and its product to consumers in its advertising. Papaya has offered no authority to suggest that a plaintiff’s expert must create a but-for world that could not exist.” Among other things, payment processors and others wouldn’t have allowed Papaya to use their services had Papaya told the truth, and consumers wouldn’t have wanted to play against bots.

Given these constraints, Skillz showed that the damages “flowed directly from Papaya’s false advertising,” which “concerned the very nature of the product; it was not a false statement about some incidental feature. And Skillz showed that it was that very advertising that caused consumers to complain to Papaya about Papaya’s use of bots.”

It was also acceptable to award damages for lost enterprise value as long as the damages were measurable with reasonable certainty. Papaya argued that Skillz could only recover its lost profits, but Skillz hadn’t yet made a profit at the time of trial; “Papaya argues that Skillz cannot recover enterprise value damages simply because Skillz prioritized growth over profits in the years it was developing its business.” Yes, Skillz “invested heavily in developing its business and enlarging its customer base to achieve not only substantial liquidity but also a network effect,” but that didn’t limit it to lost profits instead of lost enterprise value.

Nor was Papaya entitled to JMOL on the Lanham Act and NY GBL claims: falsity, materiality, and harm were all sufficiently shown. Among other things, “there was abundant evidence that Papaya engaged in deliberate conduct ‘of an egregious nature’ to deceive consumers, which created a presumption of deception.”

The court additionally rejected Papaya’s argument that damages under the GBL must be limited to financial harm that resulted from Papaya’s deception of New York consumers. As a competitor suing for the effects of consumer deception on it, “Skillz is entitled to be fully compensated for the injury it incurred through Papaya’s wrongdoing even though that injury also impacted consumers who resided outside New York.”

The court also rejected Papaya’s other challenges to the amount of damages. The amount of the award didn’t shock the conscience when measured against the legal standard and the trial evidence. “Skillz and Papaya were competing with each other in a new online industry where billions of dollars in revenue were available to the successful RMSB company. Papaya’s fraudulent conduct was extraordinary” and central to its huge success/zero-sum impact on Skillz.

Among other things, it was ok to use evidence of Papaya’s success after it stopped using bots: “There was credible evidence at trial that Papaya benefitted from the network effects of its false advertising even after Papaya ceased using bots to fill and control tournaments.” Thus, the damages model could include Papaya’s revenue from running tournaments for the player base that it had built while engaging in false advertising.  Papaya’s own damages expert testified that the number of Papaya’s tournaments fell only 20% after it turned off the bots, “suggesting that Papaya continued to benefit from the liquidity it had built through its false advertising.”

Skillz requested that the court double the jury’s advisory verdict of $719 million on Papaya’s profits (the jury also identified $652 million as Papaya’s cost savings), or treble the $420 million damages award. The court declined both requests for enhanced damages, but did award $719 million.

Disgorgement was appropriate because, come on. Skillz didn’t show that disgorgement was necessary to deter Papaya, since it largely ceased its false advertising in late 2023 by discontinuing the use of bots in its tournaments, “and there is no realistic possibility that Papaya will return to its false advertising campaign now that the unlawful advertising has been publicly revealed and addressed in this judgment.” The key was unjust enrichment: “Papaya’s relatively modest financial investment in its start-up business did not explain its explosive growth …. Even large, deep-pocketed U.S. companies that had contemplated entering the market to compete with Skillz, which had already achieved a network effect, decided against doing so.” The award of Skillz’ loss of enterprise value didn’t fully deprive Papaya of the benefits of its illegal scheme. “Papaya is still a substantial player in the market and, because players tend to stay on a platform with which they are familiar, the impact on Skillz of Papaya’s wrongdoing will continue for the foreseeable future.”

Nor did Skillz delay unreasonably: “While Skillz came to suspect and then believe in 2023 that Papaya’s success was due to its false advertising and employment of bots, Skillz was entitled to sufficient time to develop the reasonable grounds necessary to plead its claim in federal court in early 2024. Since that filing, Skillz has proceeded with diligence to prosecute this lawsuit, despite Papaya’s strategy of making Skillz’s assembly of the proof of its claims difficult and expensive.”

However, if no disgorgement award were available, the court would enhance the actual damages award by doubling it to $840 million, because the actual damage to Skillz was “severe but hard to quantify,” especially given that Skillz made changes in response to Papaya’s false advertising.  

Papaya also argued that any disgorgement amount should be reduced by 13% to remove non-U.S. revenue, because the Lanham Act is not extraterritorial. But Papaya’s audited financial statements, introduced at trial, did not disaggregate U.S. sales from foreign sales. Papaya relied for its 13% number on a single graphic in a January 2023 PowerPoint presentation prepared by a third-party for Papaya, apparently to entice investors, while it was still engaged in false advertising in the United States. The presentation disclaimed being an “audit or due-diligence review”; it warned that the author does not give “any representation or warranty, express of implied, as to the accuracy or completeness of the information” in the document.

The court declined to adjust the figure. The US was undisputedly Papaya’s target market, and  “Papaya denied Skillz access during the discovery period to relevant information that Skillz sought, including the information that would permit Skillz to accept the representation in this graphic, to dispute it, or to place it in context.” On this record, there was no need to adjust disgorgement, which after all need not be proven to perfection.

Unsurprisingly, the court also partially granted Skillz’s requests for attorneys’ fees, costs, and post-judgment interest, but not pre-judgment interest. The case was exceptional (the Lanham Act standard) and the court exercised its discretion to award fees under the GBL. Ending the fee period at the end of 2025 left roughly $10.1 million in fees. Along with the deliberate, extensive, central deception, Papaya litigated the case unreasonably in 2024-2025, when it “slow-walked and obstructed the production of critical discovery material through the entire discovery period,” with ramifications through trial. “For example, during the presentation of the defense case, Skillz learned for the first time that Papaya had wrongfully redacted highly relevant passages from its documents by marking the material ‘nonresponsive.” But “[t]his year, Papaya changed counsel and the parties were largely involved in preparing for the April trial. From any point of view, it was reasonable for Papaya to litigate the amount to be awarded in damages and that was largely the focus of the trial.”

No prejudgment interest because the attorneys’ fee award was sufficient to address the exceptional nature of the case, and because the court had already ordered disgorgement of Papaya’s unjust enrichment.

Skillz Platform Inc. v. Papaya Gaming, Ltd., 2026 WL 2185762, No. 24cv1646 (DLC) (S.D.N.Y. Jul. 29, 2026)

The court also denied a permanent injunction. First, Skillz sought an injunction against bot use; that was denied because it was false advertising, not bot use as such, that was at issue.

Second, Skillz sought a 6-month corrective advertising “splash screen” shown to each user prior to their playing any Papaya game or when they enter the Papaya website, informing readers that Papaya once used bots, that it denied their existence to customers, and that a jury found Papaya liable to Skillz for false advertising. [Annoying all-caps presentation makes the proposal unreadable.] Although Skillz suffered an irreparable injury that monetary damages could only partially remedy, the public interest and the balance of the equities didn’t weigh in favor of the proposal:

There is no adequate showing regarding how many of those currently viewing the Papaya website or playing a Papaya game were subjected to its false advertising. Papaya’s false advertising ended in late 2023 with its removal of bots as tournament players. That is over two years ago, which is probably an infinity in the online gaming world. Moreover, the reference to Skillz in the proposed corrective advertising will promote Skillz, which is only one of Papaya’s competitors. Finally, the burden on a consumer of reading and reacting to the statement years after the events at issues weighs against the requested relief.


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