Skillz Platform Inc. v. Papaya
Gaming, Ltd., 2025 WL 3012836, 24cv1646(DLC) (S.D.N.Y. Oct. 27, 2025)
Most recent previous opinion discussed here.
Skillz sued its competitor in the “real-money skill-based mobile gaming” market
for violating the Lanham Act and NY GBL § 349 by stating or implying that its
games pit human players against each other when in fact Papaya employed bots
against human players. Here, the court denies summary judgment to Papaya.
“In RMSB games,
players are matched by the platform with other users on games created by third
parties and compete to win cash prizes or for game rewards.” Skillz most
commonly offers head-to-head competition between two players, while Papaya
offers multi-player tournaments with larger cash prizes. In various ads, Papaya
has described its games as “fair” and “skill-based,” represented that Papaya
has “no vested interest” in and does not “profit” from who wins or loses its
tournaments, and refers to “players” “over the age of 18,” “individuals,” and
“winners” as the users on its platform. Its video ads showed images of humans
playing games, and claimed that its games “are directly determined by your
level of skill” and that Papaya will “match [you] against players with similar
skills.”
It was undisputed
that Papaya used bots in its games from 2019 until at least November 2023. Its
liquidity bots filled in user slots to ensure that a tournament “won’t stay
open for too long” as it awaits players. Its tailored bots were used to create
“a predetermined outcome” where Papaya “want[s] the player to finish at some
predefined rank,” which requires “control[ling] the scores of the rest of the
players.” All players in a tailored-instance outside the ‘receiving’ player”
are bots. “Papaya customers inquired between 2021 and 2023 whether they were
playing against other human beings or against a computer or a bot. Papaya’s
responses generally emphasized that it matched players with similar skill
levels and assured the complaining customers over 200 times that ‘we do not use
bots.’” Papaya even closed the accounts of two players who expressed suspicion
about Papaya’s use of bots.
Papaya regularly
identified Skillz as its largest direct competitor and benchmark for
performance assessments. During Papaya’s bot era, Skillz saw a decrease in
market share while Papaya saw an increase.
Papaya argued that Skillz
lacked sufficient evidence that any of its advertising statements communicated
a false message to consumers, were material, or caused Skillz injury. The court
disagreed.
A reasonable jury
could find literal falsity or falsity by necessary implication, leading to a
presumption of deception. Papaya’s representations that its tournaments are
“fair,” “skill-based,” and only between “players” and “individuals” who are
“over the age of 18” could be false based on the undisputed evidence of bot
use. Similarly, statements that Papaya has “no vested interest” in who wins or
loses, and that it does not “profit on the outcome of a Tournament,” could be literally
false because there is evidence that Papaya used bots to control the outcomes
of tournaments (and speed them up so players could use their winnings on new
games). [Frankly, I’d be inclined to grant summary judgment to Skillz on
falsity!]
Papaya argued that it
never expressly stated in its advertisements that there were no bots in its
games. “The issue is what a reasonable consumer would understand Papaya’s
statements to mean. Should a jury find, for instance, that the advertising
necessarily and unambiguously implied that only human players competed in
Papaya’s games, it would be entitled to find that the advertising was literally
false.”
Papaya argued that
“skill-based,” “fair,” “players,” and “individuals” were not literally false
because those terms had multiple meanings. [Insert goose meme: what meanings?
What ones???]. The jury could find that, in context, they were literally false
or false by necessary implication. Papaya’s expert concluded that skill played
a greater role than chance in the outcome of Papaya’s tournaments, regardless
of bot usage. So what? It was undisputed that Papaya used tailored bots to
control the outcomes of tournaments. Papaya “could prevent players from winning–or
allow them to win–no matter how they performed in the game.”
Papaya also argued
that its statements that it had “no vested interest” in and did not “profit” on
tournament outcomes were accurate, because Papaya made less money in sessions
with bots because bots do not pay entry fees. Its experts opined that human
players received more in total cash prize awards due to Papaya’s use of bots. That
was a jury question. [Seems pretty inconsistent with the profit motive—did
human players walk away with more money total because of bots, or did they play
more games/stay longer?]
Implied falsity: This
can be shown through either “extrinsic evidence of consumer confusion” or
“evidence of the defendant’s deliberate deception,” the latter of which must be
“egregious” to “create[] a rebuttable presumption of consumer confusion.”
There was
sufficient evidence for a reasonable jury to find deliberate deception, given
Papaya’s repeated denials of bots’ existence. E.g., when one player asked, “Is
every single player I play against in a tournament a real player or are there
computers playing at times?”, Papaya responded, to “clarify that we do not use
bots or computer players” and that “if it were possible to control [tournaments]
manually, it would not be fair to other players.” Papaya CSRs were instructed
to escalate any complaints that referenced bots to management, and one employee
stated that a customer service representative “displayed poor judgment” by
keeping open an account of a consumer who had complained about bots and
demanded a refund. Papaya had an internal policy of removing posts in its
Facebook group that mentioned bots.
Papaya argued that
there should be no presumption of deception because Skillz failed to provide
evidence that any intent to deceive was linked to a specific challenged
statement. But internal statements by executives and the company’s awareness of
consumer confusion, among other things, are relevant to intent. Here, there was
evidence that Papaya and its executives recognized that its use of bots “did
not align” with its public statements and that this “misalignment” confused
customers.
Indeed, executives
decided to respond to a consumer who asked for a direct answer on whether
Papaya used bots by informing the user that the platform has “real players” and
placing the blame on “rare cases where players use automated systems.”
Recognizing that consumers noticing bots on the platform was a growing issue
and impacted “trust in our fairness,” Papaya executives modified its bots’
performance to make bot profiles appear more human so that fewer users would
detect their usage going forward. Another employee stated: “While understanding
the need for bots, the margin of their winnings should be smaller and less
obvious to our players.” A reasonable jury could find intentional deception,
despite the testimony of Papaya’s Rule 30(b)(6) witness, who stated that
instances in which Papaya told customers that it did not use bots were “an
unfortunate mistake” committed by the customer support vendor and “not Papaya’s
position.” The court noted that “Papaya’s executives have not made similar
representations. They invoked their Fifth Amendment privilege to remain silent
during their depositions and have not offered affidavits in support of this
motion.” [Yikes.] Regardless, there was enough to go to a jury.
Skillz also offered
extrinsic evidence of consumer confusion created by Papaya’s use of the terms
“skill-based,” “fair,” “players,” “winners,” “individuals,” and “no vested
interest,” in its advertising. Along with individual consumer responses, Skillz
provided survey evidence.
Respondents had
played at least one of four games that Skillz and Papaya offer on their
platforms. Upon watching a Papaya ad, 45.8% of respondents indicated that they
believed that the game used solely human players. The survey next presented
respondents with a mock app store description constructed from Papaya’s public
statements:
Solitaire
cash makes sure to match players against other opponents with a similar skill
level to ensure a fun and fair experience for everyone. You’ll be matched with
other players within the same skill level, and you will get the same deck – so
the game is totally fair and skill-based. The outcome of Solitaire cash is
based on the skill of the players, rather than luck or chance. Solitaire cash
has no vested interest in who wins or loses, nor does it profit on the outcome
of a tournament that we provide.
After reading the
description, 60% of respondents indicated that they thought the game included
only human players.
Papaya argued that
the survey was inadmissible because it did not use a control, stripped the
statements to which respondents reacted of their “real world” context, and did
not survey the appropriate populations, excluding prospective game players and
thereby including too many men. These were issues for cross-examination, not
demanding exclusion.
Papaya didn’t
explain what kind of control could have improved the survey’s reliability.
[This is a missed opportunity! A control ad could have just described the game
mechanics and not the opponents and tested whether consumers thought they’d
received any message about whether they were playing against other humans. I
wouldn’t be at all surprised if the net confusion levels were still pretty
high, given the explicit claims. Still, the court didn’t appear to understand
the purpose of a control: “The survey is designed to test the impression
created by the words Papaya chose to describe its games. Testing responses to
statements that Papaya did not use in its advertising would be neither relevant
nor illuminating.”]
Papaya also argued
that the survey wrongly screened for past players of RMSB games, not
prospective consumers to whom the ads were directed towards, who differed
demographically. Skillz’ expert filed a supplemental report looking at what
happened when he removed randomly selected male respondents to match the ratio
of male to female respondents in Skillz’s own survey of Skillz’s actual
customers. The differences were, he reported, statistically insignificant.
Materiality: While
the materiality of the falsity and the injury to the plaintiff resulting from
the defendant’s falsity are “separate essential elements ... where the
defendant and plaintiff are competitors in the same market and the falsity of
the defendant’s advertising is likely to lead consumers to prefer the
defendant’s product over the plaintiff’s,” proof of injury to the plaintiff may
also demonstrate the materiality of the falsehoods.
Skillz relied on
evidence that consumers complained to Papaya and closed their accounts with
Papaya when they came to believe that Papaya was using bots in its games, as
well as on Papaya’s efforts to deceive consumers about its use of bots. It also
offered a second survey that sought to measure the likelihood of consumers
continuing to play if they learned that some of their opponents in real-money
games whom they thought were human were actually bots.
Half
the respondents were randomly asked if they would “continue” to play if they
were informed that some of their opponents were bots, and the other half were
asked if they would “stop” playing. Of the former group, 51.2% of respondents
indicated they would be unlikely or very unlikely to continue playing. Of the
latter, 66.8% indicated they would be likely or very likely to stop playing.
[It seems to me
that with less evidence of deception, that amount of a swing (over 15% of
respondents) from a small wording change would be concerning—but frankly, even
if you take 51.2% as a midpoint and say that it might reflect only a range from
35%-66% materiality, those are big enough numbers that it shouldn’t matter.
Which is also to say that I’m not sure that you should draw anything but
qualitative conclusions from surveys like this. Also:]
Papaya argued that the survey didn’t measure the materiality
of bots, but rather the materiality of learning of intentional deception. That
went to the weight of the survey, not its admissibility. [Especially if there
was intentional deception!]
Papaya also argued that bots are so ubiquitous in the
industry that consumers “fully expect” them to be deployed, and that its
failure to disclose was in line with industry practice. “These arguments fail
to engage with the evidence of deception and materiality offered by Skillz.”
Injury: Injury “can be established when defendant and
plaintiff are competitors in a relevant market and plaintiff demonstrates a
logical causal connection between the alleged false advertising and its own
sales position.” Papaya regularly identified Skillz as its largest competitor
and benchmark for performance assessments, and Papaya’s growth in market share
in 2021 coincided with Skillz’s decline in market share. “Even if Skillz were
unable to quantify its damages with sufficient certainty to recover those
damages, it could seek injunctive relief and disgorgement of the defendant’s
ill-gotten profits.” And Skillz offered an expert to calculate both damages to
Skillz and Papaya’s unjust enrichment, the latter of which was between $650 and
$719 million, depending on whether that profit was measured by Papaya’s cost
savings from its use of bots or by how much less it would have earned without
deception. That report was admissible and relevant.
Papaya argued that “the but-for world in a false advertising
case must be one in which the false statements were never made and cannot be
one in which the accused business practice did not occur.” But the expert’s
choice was not unreasonable. “There is evidence that Papaya may not have been
able to operate in the RMSB marketplace at all if it publicly and accurately
disclosed its use of bots.” If it did so, it might have been classified as a
gambling platform by app stores—unlike RMSB platforms, gambling platforms hold
a stake in the results. RMSB games don’t involve “playing against the house”
and are supposed to collect the same revenue regardless of who wins, whether
from entry fees, advertising revenue, or in-app purchases. “[H]ad Papaya disclosed
its use of bots, Papaya may have been faced with the regulatory and tax
requirements with which gambling platforms must comply. In addition, it may
have lost access to app stores and payment processors and have been excluded
from the RMSB market.”
GBL claims survived for the same reasons.







