Mil-Spec Monkey, Inc. v. Activision Blizzard, Inc., No.
14-cv-02361 (N.D. Cal. Nov. 24, 2014)
MSM alleged that the video game Call of Duty: Ghosts made infringing use of MSM’s “angry monkey”
mark, “among the most popular morale patch designs” MSM sells. (Morale patches are patches that military
personnel can’t wear officially, but are allegedly frequently used in
unofficial contexts.)
Ghosts includes an image visually similar to the angry monkey mark as a patch players can use on their avatars’ uniforms in multiplayer mode. When selected, the patch appears at various points during play, and it also appeared in Activision’s pre-release promotional trailer for Ghosts’ multi-player edition. MSM alleged copyright and trademark infringement and related claims.
Angry Monkey patch |
Ghosts includes an image visually similar to the angry monkey mark as a patch players can use on their avatars’ uniforms in multiplayer mode. When selected, the patch appears at various points during play, and it also appeared in Activision’s pre-release promotional trailer for Ghosts’ multi-player edition. MSM alleged copyright and trademark infringement and related claims.
Activision moved to dismiss the non-copyright claims based
on the First Amendment, and won. Ghosts’ use of the patch was
artistically relevant and not explicitly misleading, thus passing Rogers
v. Grimaldi.
Ghosts is the
tenth installment in the Call of Duty
franchise. Ghosts “depicts highly realistic combat in a near-future, war-torn
setting, featuring numerous characters, complex narratives, and advanced
graphics. Its main protagonists are the Ghosts—a force of U.S. Special
Operations personnel trained to conduct secret missions behind enemy lines.” The game uses “dozens of contemporary weapons
and vehicles that players can customize with modifications or attachments, and
a variety of military equipment based on real-life counterparts or portrayals
of future designs.” It likewise uses “names
and insignia of contemporary forces such as the National Security Agency, the
United States Marine Corps, and the United States Air Force.” A new feature allows players in multiplayer
mode the option to customize their avatars, including gender, uniform style,
gear, accessories, and over 600 patches. Thirty-two patches are available at
the beginning, while more can be unlocked as rewards, and others are available
for download; the angry monkey is one of the standard 32.
The patches may appear onscreen during multiplayer matches “when
a player may glimpse a patch on the uniform of another player, or alongside a
flash of the name of an avatar wearing a patch who just performed a particular
objective in the ongoing mission. The patches also appear alongside other
player information in match summaries,” which are displayed at the end of play.
Thus, patches serve to identify characters during play. In the pre-release trailer, the design is
visible for about 2 seconds at the bottom of the screen, associated with an
avatar, along with other patches for other avatars.
Ghosts is an
expressive work entitled to First Amendment protection. MSM argued that before applying Rogers to an expressive work, the Ninth
Circuit requires a mark to be a cultural icon.
This argument was based on a misreading of Mattel
v. MCA. While it found support
in “an outlier decision from this district,” Rebelution,
LLC v. Perez, 732 F. Supp. 2d 883 (N.D. Cal. 2012), the court distinguished
Rebelution even if it was consistent
with governing law: That case favored a reggae band using the name Rebelution
in a case against Pitbull’s album with the same name, but there Pitbull wasn’t
referring to the band. (If “Rebelution”
was artistically relevant to Pitbull’s own message, for example through its
slightly punny connotations, of course, that should count too, as the court
here seems to signal with its skepticism.)
But Ghosts’ use of a patch
drawing on a design that’s extremely popular in the military world was
artistically relevant.
Mattel “stands for
the proposition that a trademark owner may not control public discourse
whenever the public ‘imbues his mark with a meaning beyond its
source-identifying function’—a far more inclusive standard than the ‘cultural
icon’ one MSM advocates.” Plus, this
rule wasn’t a threshold limitation, but just part of the first prong
analysis. ESS
Entertainment 2000 v. Rock Star Videos didn’t
require the Play Pen strip club to be a cultural icon; Rogers applies as long as the game is an artistic work.
Rogers provides
that a use of a mark in an artistic work is not actionable unless (1) the use
of the mark has “no artistic relevance
to the underlying work whatsoever,” or (2) it has some artistic relevance, but “explicitly misleads as to the
source or the content of the work.” This is a highly speech-protective
standard. Ghosts’ multiplayer mode was supposed to be a realistic combat
experience, “the intensity of which is heightened by sophisticated features
permitting players to customize their avatars’ identities and engage with other
players in the virtual environment.” The
use of many real-world references creates a “critical mass” to achieve a “look
and feel” consistent with the game creators’ vision. The angry monkey patch is
a small part of this vision, helping to create “an authentic universe of morale
patches, like those available in the real world.” Thus, the inclusion of the patch had “some
artistic relevance,” all that was required.
MSM argued that there was no artistic relevance because the armed forces
ban morale patches on uniforms in the field.
“But MSM invokes no authority, nor is there any, for the proposition
that use of a mark must sufficiently mimic reality to fall within the First Amendment’s
safe haven.”
MSM argued that the use of the patch was commercial speech,
but it wasn’t. Its brief appearance in
the pre-release trailer and in a menu that also allowed players to access
additional patches for purchase didn’t change its artistic relevance in the
game. Creators of artistic works can
market them, and can even choose to focus on trademarked products as a “crass
marketing tool” as long as they’re also artistically relevant. Winchester
Mystery House, LLC v. Global Asylum, Inc., 210 Cal. App. 4th 579 (2012).
Nor was the use explicitly misleading. Explicit misleadingness requires “an
affirmative and overt statement that indicates a relationship with or
endorsement by the plaintiff.” Using the mark can’t itself be affirmatively
misleading, or Rogers would be
meaningless, and this rule extended to using the mark in promotional materials
for the work (as is necessarily entailed by Rogers’
origin in a case against a movie title!). MSM didn’t show any way in which
Activision affirmatively purported to “share a relationship” with MSM. The packaging was very clear about origin and
source.
MSM’s evidence of “actual confusion” from a blogger was
irrelevant. As the Ninth Circuit has
already held in Brown
v. EA, survey evidence can’t change mere use of a mark to “explicitly”
misleading. The only relevant evidence
under Rogers relates to the nature of
the behavior of the defendant, not the impact of the use. Rogers
itself disregarded a survey showing 38% confusion. The risk of confusion was outweighed by the
First Amendment interests at stake.
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