Dryer v. National Football League, No. 09-2182 (D. Minn.
Oct. 10, 2014)
There are two alternatives when it comes to the right of
publicity, it seems to me. Either we
will limp along with a special rule for video games despite the Supreme Court’s
holding in Brown, or the Court will
have to take a right of publicity case and explain what it meant in Zacchini. Given the Court’s tendency to use the First
Amendment like Lochner, I’m not
confident I’d be happy with the outcome of the latter, but I still think a
national rule would be a much better idea than what we have now.
The three plaintiffs are retired football players who opted
out of the NFL’s global settlement of former players’ claims. They alleged that the NFL’s use of video
footage of them playing football violated their publicity rights, confused
consumers about endorsement under the Lanham Act, and unjustly enriched the
NFL. (The unjust unrichment claims fall with the rest and I won’t discuss
them.)
Footage of games in which Dryer played for the Giants and
the Rams appears in 47 different NFL Films productions. Thirty-two NFL Films
productions include game footage in which plaintiff Bethea appears as a player
for the Oilers, and 91 include footage from games in which plaintiff White played
for the Vikings and the Chargers. Dryer and White lived in California at
litigation time; Bethea lived in Texas.
“NFL Films productions are essentially compilations of clips
of game footage into theme-based programs describing a football game or series
of games and the players on the field.”
But they’re more than just highlight reels; they’re artistic. They don’t use the TV broadcast cameras, but
rather NFL Films-dedicated cameras whose operators choose how to best tell the
story of the game. Most of the films at
issue described a single game or season in a 20- to 30-minute narrative
including music, narration, and clips in real time and slow motion. Some included interviews with players,
including the three plaintiffs, who all participated in interviews after they
retired. Each knew that the interview
would be incorporated into NFL Films productions, and at least sometimes they
signed waivers. Plaintiffs didn’t
challenge the use of these interviews, but rather the use of the video footage
of them playing football.
Although plaintiffs challenged 155 separate films, the court
focused on representative samples (though they weren’t representative in that
they were the ones in which footage including each plaintiff made up the
highest percentage of total run time).
For Dryer, a 24- minute production, “Game of the Week 1969 Week #1
Vikings vs. Giants” featured Dryer playing in 10% of its run time. “Using game footage and dramatic narration
and music, the production showcases pivotal plays in a game between the
Minnesota Vikings, one of the NFL’s most powerful teams at that time, and the
New York Giants, who were welcoming a new coach after a poor showing in the
1968 season.” Dryer’s name wasn’t
mentioned until more than 5 minutes in and was spoken only twice; you’d already
have to know that he wore number 89 to identify him in the footage. “Most of
his appearances in the production are fleeting, for mere seconds or fractions
of seconds at a time, and are accompanied by narration discussing other players
involved in the featured play. The production never focuses only on Dryer or
his image; rather, he is always shown with his teammates in the context of a
football play.”
Bethea’s story was basically similar, though he was featured
for about one minute, with the narrator summing up: “Without any doubt, he is
the best.” Many of his teammates received a similar one-minute treatment of
their individual performances. For
White, the clips with the highest percentage of footage featuring him were
short (2 minutes or under). Otherwise
his story was similar, except that he also appeared in a 10-second interview
clip filmed after the game, identified by name and position on screen.
Previously, the court found that plaintiffs stated a claim
for violation of the right of publicity (etc.), but after discovery was
over—and after the dismissal of the class claims—the court found that matters
had changed. Its job was to balance
plaintiffs’ “rights to profit from their own likenesses” with the NFL’s free
speech rights. The court determined that
the proper starting point was to determine whether the NFL films were
commercial or noncommercial speech.
Plaintiffs didn’t dispute that, if the films were noncommercial, their
claims failed (interesting, given Zacchini,
and also not entirely how the analysis proceeds).
Whether speech is commercial is a question of law. There’s
no bright line, but key considerations include (1) whether the speech is an
advertisement, (2) whether it refers to a specific product, and (3) the speaker’s
economic motivation for the speech. None
alone makes speech commercial, and not all three are necessary, but the
combination is good evidence of commerciality.
Advertising: Plaintiffs argued that NFL admitted that its
films were advertising by equating them to a $350 million or larger ad budget
in two Powerpoints. “But the fact that
NFL Films productions generate substantial goodwill for the NFL is not itself
dispositive of the issue whether the productions themselves are advertising.” Still,
speech need not explicitly propose a commercial transaction to be
advertising. These films didn’t offer to
sell anything or encourage viewers to buy anything, but they still enhanced the
NFL’s brand. An ad can be commercial
speech if it is just brand advertising.
See Jordan
v. Jewel.
But, while the brand-enhancement theory was attractive, it
didn’t work in this context. While brand
enhancement can be an element of advertising, brand enhancement alone isn’t
enough to render a film advertising.
This wasn’t like the ad in Jordan,
which was an ad bought by the defendant appearing in a sports magazine and
which was “easily distinguishable from the magazine’s editorial content.” Here, by contrast, the films don’t appear in
other media as paid spots—they are the content.
The NFL doesn’t pay TV networks to broadcast the films; the networks pay
the NFL for the rights, and other advertisers pay to have their ads inserted.
Nor did the films “exploit players’ images for the singular
purpose of brand enhancement or other commercial gain.” Instead, they tell a story about a game, a
team, or even a player: they’re “a history lesson of NFL football.” And the only way to tell such stories is by
showing footage of the game—“the players, the coaches, the referees, and even
the fans.” The NFL was drawing benefit
not from the likenesses of individual players but from “the drama of the game
itself, something that the NFL is certainly entitled to do.” There was no way to visually retell these
stories without the use of footage of NFL players playing. Thus, the use was not for commercial
advantage, but “because the game cannot be described visually any other way.”
Despite brand enhancement, then, these films weren’t
ads. Comment: This has to be the case if
the New York Times is not to be a
commercial speaker when it publishes its most important stories: Publishing the
Pentagon Papers and portions of the Wikileaks documents, or Judith Miller’s
Iraq reporting, undoubtedly was extremely important to the NYT’s brand, for
good or ill. The NYT certainly takes
into account the question of “what kind of stories do we publish as part of our
mission to be the paper of record?” when it makes decisions at that level. That’s branding, among other things.
Product reference: Plaintiffs argued that the productions
referred to the NFL as a product, as in Facenda
v. NFL Films, Inc., 542 F.3d 1007 (3d Cir. 2008). But that involved a film the court determined
to be an infomercial for a different creative work: it referenced an NFL
videogame with a countdown clock until the game’s release, and it was broadcast
only in the few days before the release, like a film trailer. Here, the films didn’t promote a product
separate from themselves. And there was
no other way to tell the story of NFL games and players without footage.
Economic motivation: Of course there was an economic motive,
but that wasn’t dispositive in the absence of the other elements. Publishing expressive works for profit
doesn’t take them out of full First Amendment protection. “This is not commercial speech; it is
capitalism.”
Because the films were fully protected speech, plaintiffs’
claims failed.
The court proceeded, however, to do the more ad hoc
balancing in other right of publicity cases, then an analysis of the relevant
states’ rights of publicity, many of which incorporate at least some First
Amendment-protective limits on their initial definitions. For balancing, the court focused on previous
athlete right of publicity cases not involving video games, for obvious
reasons: C.B.C. Distrib. & Mktg., Inc. v. Major League Baseball Advanced
Media, L.P., 505 F.3d 818 (8th Cir. 2007) (fantasy baseball); CBS Interactive
Inc. v. Nat’l Football League Players Ass’n, Inc., 259 F.R.D. 398 (D. Minn.
2009) (fantasy football with images); and Gionfriddo v. Major League Baseball,
114 Cal. Rptr. 2d 307 (Cal. Ct. App. 2001) (video clips of former players
playing). All three cases found that the free speech interests of the
respective speakers outweighed the athletes’ publicity rights, with Gionfriddo holding that it was
permissible to use images of players playing to advertise the game of baseball;
the line would be drawn if MLB tried to use the players’ images to sell an
unrelated product.
The court previously denied a motion to dismiss based on
these cases on the theory that the data and images in those cases were all in
the “public domain,” unlike the NFL video footage, which the NFL protects
vigorously. But plaintiffs, having had a
chance to develop the record, didn’t show that the uses of which they complained
were truly different from the uses in those cases. Specifically, plaintiffs didn’t explain how
the NFL’s copyrights stripped protection from its films. (Note: this distinction was always nonsense
on the facts as well as the law. CBS and Gionfriddo obviously involved footage/pictures still in copyright,
even if those copyrights were not owned by the leagues at issue. Separately, I can’t imagine the Supreme Court
distinguishing between an authorized use of copyrighted works and a use of
public domain works for purposes of First Amendment protection of the use.)
Reviewing the films, it was clear that the challenged uses
were akin to the use of footage in sports news broadcasts. Thus, balancing the news-like uses against
the players’ publicity rights, the players’ economic interests weren’t strong
and were outweighed by the public interest inf ree dissemination of information
about sports history. After all, the
right of publicity exists to provide incentives, and the players were already
paid for their participation.
Anyway, even if the films were commercial speech, the
plaintiffs failed on the merits of their claims. The court initially declined to apply New
Jersey law just because NFL Films was headquartered there.
California has expansive statutory and common-law rights of
publicity; Texas has only the common law; Minnesota has a common-law right that
doesn’t require a commercial purpose or a pecuniary benefit (and is therefore
super duper unconstitutional, but no worries!); and New York has only the
statutory right, which requires written permission for advertising uses.
The NFL argued that each state recognized an exception for
newsworthiness. E.g., Texas actually defines the right to be for uses that
aren’t newsworthy or incidental.
California excludes from its common-law protection the publication of
matters in the public interest, and the statute exempts uses “in connection
with any news, public affairs, or sports broadcast or account.” Newsworthiness is often determined as a
matter of law.
California: it was clear that the films were “a means for
obtaining information about real-world football games,” and are therefore
“publishing or reporting factual data” within the meaning of the California
newsworthiness defenses. The use of
music, narration, and camera angles might “dramatize” the games, but they still
conveyed true information about real-world games. This was of public interest
and related to news—factual reports about pro athletes’ performance are of
great interest to the public.
Texas: Texas newsworthiness is likewise broad “and extends
beyond subjects of political or public affairs to all matters of the kind
customarily regarded as ‘news’ and all matters giving information to the public
for purposes of education, amusement or enlightenment, where the public may
reasonably be expected to have a legitimate interest in what is published.” Plaintiffs argued that the defense was
limited to uses that are “legitimately necessary,” but that didn’t matter,
because using plaintiffs’ images was “the only way for the NFL to visually
inform the public about historical football games. Thus, that use is
‘legitimately necessary’ to provide the public with a visual record of the
NFL’s past.”
Minnesota: Plaintiffs argued that Minnesota didn’t recognize
a newsworthiness defense, but the NFL argued that state courts applied a
public-interest exception to similar privacy-related claims, and that the
Minnesota Supreme Court’s reliance on the Restatement to formulate privacy
claims meant that the Restatement news exceptions to the right of publicity
ought to apply. Given that
newsworthiness is a First Amendment-related privilege, the court found it
credible that Minnesota courts would apply it to publicity claims.
New York: New York also limits its statutory right to
non-newsworthy publications, and the newsworthiness exception “should be
liberally applied.” The right is only
triggered when there’s no real relationship between the plaintiff’s image and
its use, or where the use is an ad in disguise.
That wasn’t so here.
Separately, the NFL argued that plaintiffs explicitly or
implicitly consented to the NFL’s use of game footage. While that doesn’t
matter in New York, which requires written
consent, the other states make lack of consent an element of a claim; consent
wouldn’t bar the claims but would prevent plaintiffs from recovering pre-suit
damages. The record showed that the
plaintiffs all knew that NFL Films “regularly captured game footage and used
that game footage in subsequent productions.”
Plus, each plaintiff voluntarily appeared in these films by giving
interviews to NFL Films; though they didn’t challenge the use of the
interviews, it was apparent that they consented to the use of the game footage
too. For example, Dryer testified that
he “never thought [the NFL was] wrong” in showing game footage in NFL Films
productions, and believed that NFL Films had the right to show game footage,
including images of him playing football: “It’s their company.” Bethea “just
was glad to be interviewed.”
The court then put on suspenders that are more likely to be
snapped then the belt to be unbuckled: it found copyright preemption under
§301. (This should really be conflict
preemption; courts’ insistence on using §301 has been the source of much incoherence.)
Section 301 applies if (1) the disputed work is within the subject matter of
copyright; and (2) the state-law-created right is equivalent to any of the
exclusive rights within the general scope of the Act.
On the motion to dismiss, the court had ruled that
plaintiffs plausibly alleged that the “work” at issue was their identities, and
thus there was no preemption. But the
full record didn’t show that. Instead, the “works” plaintiffs challenged were
films featuring game footage of them playing football. Plaintiffs argued that athletic events aren’t
copyrightable, making their appearances not within the subject matter of
copyright. But the works here weren’t the games, but rather video recordings of
games, which are beyond peradventure within the subject matter of
copyright. Their likenesses can’t be
detached from the copyrighted performances contained in the films.
In addition, the court took account of two intervening
decisions on the issue of whether the right of publicity was equivalent to any
exclusive copyright right. Ray v. ESPN,
Inc., No. 13-1179, 2014 WL 2766187 (W.D. Mo. Apr. 8, 2014); Somerson v.
McMahon, 956 F. Supp. 2d 1345 (N.D. Ga. 2012). Both cases involved pro wrestlers challenging
the rebroadcast of their wrestling performances; both cases found
preemption. A performance that’s fixed
with the permission of the performer is copyrightable; later objection to the
republication of that performance in a non-advertising use is a matter for copyright
law, not the right of publicity. “In
other words, a claim for a violation of the right to publicity against a
copyrighted work will lie only if that work is used for advertising, not in an
expressive work.”
Comment: This comes straight from McCarthy, and while I
applaud the result I abhor the reasoning.
(1) For copyright purposes, the athletes here weren’t performers/authors
because the game itself wasn’t copyrightable; the authors were the ones making
decisions about the footage, not
about the plays; the court here even quotes language from the legislative
history to that effect. The players
consented to appear, but even under Garcia
they’re probably not authors. (2)
Where does that “non-advertising” limit come from? Certainly not from the work or from the
copyright right, which is not limited to non-advertising uses. Drawing the line at advertising is conflict
preemption reasoning and has nothing to do with §301. More on this in a forthcoming article.
Given that the films weren’t ads and the recordings were
made with plaintiffs’ permission, the claims were preempted. Plaintiffs didn’t argue that the NFL couldn’t
use the original game broadcast by showing it in full if it so chose. Instead,
they argued that use in a new work violated the right of publicity. But the new
work was likewise covered by copyright law.
Plaintiffs’ likenesses couldn’t be detached from the copyrighted
performance, which the NFL had the right to exploit in expressive works. (Also, since when is an ad not an expressive
work? Poor conceptualization tends to
build upon itself.)
Finally, §43(a) false endorsement: In the Eighth Circuit, the Lanham Act only
applies to commercial speech, so we’re done here. The court declined to adopt Rogers v. Grimaldi. But it did say that, even if the films were
commercial speech, there was nothing false or misleading in them: they showed
plaintiffs playing football. “This use of game footage as game footage cannot,
as a matter of law, cause confusion or mistake or deceive anyone as to
Plaintiffs’ affiliation with the NFL.”
They were affiliated with the
NFL. Dryer was even filmed at the time
of production of one film wearing his Giants jersey. “If Dryer was truly concerned about creating
an impression that he endorses the NFL, he would not have agreed to be filmed
wearing NFL trademarks in 2006, a mere three years before the filing of this
lawsuit.”
And furthermore, the court found laches. Nearly all of the films at issue were made
years or even decades before plaintiffs sued. A delay of more than six years
raises a presumption of laches.
Plaintiffs didn’t provide evidence excusing their delay. The fact that, until approached by counsel,
they didn’t know they might have a claim was irrelevant—ignorance of the law
was no excuse. The NFL didn’t need to
show prejudice given the length of delay, but it did so: “Bethea’s deposition
alone illustrates the harm the long delay caused to witnesses’ memories. Bethea
testified that he could not remember details of an interview he gave to NFL
Films in 2007. That memories of events stretching back to the late 1960s would
similarly be affected seems self-evident.”
Plaintiffs argued that the NFL’s intentional infringement precluded
equitable defenses like laches. But the
NFL was merely exploiting its copyrights, and “correctly cautioned others that
the use of game footage for other purposes might impinge players’ publicity
rights because commercial use of player identities is not within either the
NFL’s copyright or the First Amendment.”
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