Interesting study, not least because of the fact that the
authors seem to think that their conclusion supports
right of publicity claims by college athletes (First Amendment issues aside):
15% of respondents were uncertain
and 10% were under the impression athletes were in fact endorsing the products,
a combined quarter of the total number of participants. Overall, the more
familiar a consumer was with the game, the less likely he/she was to believe
the players are endorsing the products. The fact that 25% of respondents felt
(agreed or strongly agreed) that athletes should be compensated for the use of
their likenesses in college sports video games, may be important in ensuing
court deliberations.
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